I'm coding a sort of Skeet launcher, so i have a "turret" wich given a number
it turns in that direction and shoot. i'm using Quaternion.Slerp and everything works pretty good. the problem is: **i can't figure out how to execute the turning slerp function until its end.**
i'v tryed with a classic For Loop but it just skips to the end of the rotation..
this is the function
void SmoothAimingMovement()
{
Quaternion targetRotation = Quaternion.Euler(270, rotRandomY, 0);
Base.transform.localRotation = Quaternion.Slerp(Base.transform.localRotation, targetRotation, Time.deltaTime * smooth);
}
wich i am ofc colling in Update() on GetKeyDown.
becouse if i use GetKey it also generates the random numbers all over again.
Can someone help me figuring it out? thank you :)
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