Quantcast
Channel: Latest Questions by Roothmans
Viewing all articles
Browse latest Browse all 4

Smoothing Moves issue.

$
0
0
I'm coding a sort of Skeet launcher, so i have a "turret" wich given a number it turns in that direction and shoot. i'm using Quaternion.Slerp and everything works pretty good. the problem is: **i can't figure out how to execute the turning slerp function until its end.** i'v tryed with a classic For Loop but it just skips to the end of the rotation.. this is the function void SmoothAimingMovement() { Quaternion targetRotation = Quaternion.Euler(270, rotRandomY, 0); Base.transform.localRotation = Quaternion.Slerp(Base.transform.localRotation, targetRotation, Time.deltaTime * smooth); } wich i am ofc colling in Update() on GetKeyDown. becouse if i use GetKey it also generates the random numbers all over again. Can someone help me figuring it out? thank you :)

Viewing all articles
Browse latest Browse all 4

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>